ChatGPT vs Gemini vs Mistral: Flutter
Sure! Here's a basic tutorial to get you started with Flutter 3.24. Flutter is Google's UI toolkit for building natively compiled applications for mobile, web, and desktop from a single codebase.
Flutter 3.24 Tutorial: Getting Started
Step 1: Install Flutter
- Download Flutter SDK
- Set up environment variables
bin
directory to your system PATH
.- Verify installation
flutter doctor
This command checks your environment and displays a report.
Step 2: Create a new Flutter project
Open your terminal and run:
flutter create my_flutter_app
cd my_flutter_app
This creates a new Flutter project named myflutterapp
.
Step 3: Run your app
Make sure you have an emulator running or a real device connected, then run:
flutter run
You should see a basic Flutter app running with a counter on the screen.
Step 4: Understand the default code
Let's look at lib/main.dart
. The default app shows a simple counter app:
import 'package:flutter/material.dart';void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({super.key});
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: const MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
const MyHomePage({super.key, required this.title});
final String title;
@override
State<MyHomePage> createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
int _counter = 0;
void _incrementCounter() {
setState(() {
_counter++;
});
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(widget.title),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
const Text(
'You have pushed the button this many times:',
),
Text(
'$_counter',
style: Theme.of(context).textTheme.headlineMedium,
),
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: _incrementCounter,
tooltip: 'Increment',
child: const Icon(Icons.add),
),
);
}
}
Step 5: Modify the app (Example)
Change the counter increment to add 2 instead of 1:
void _incrementCounter() {
setState(() {
_counter += 2;
});
}
Save and hot reload (r
in terminal or use IDE hot reload). Your app updates instantly.
Key concepts:
- Widgets: Everything in Flutter is a widget — buttons, text, layouts.
- Stateful vs Stateless Widgets: Widgets that maintain state (
StatefulWidget
) vs those that don’t (StatelessWidget
). - setState: Tells Flutter the state has changed and rebuilds the UI.
- MaterialApp & Scaffold: Basic layout components for a material design app.
Resources:
If you want, I can guide you through more advanced topics like navigation, state management, or integrating APIs in Flutter 3.24. Just ask!
Okay, let's outline a Flutter 3.24 tutorial. I'll break it down into logical sections with examples. I'll focus on key concepts and new features while providing guidance to get you started.
Tutorial Outline: Flutter 3.24 (Beginner to Intermediate)
I. Setting Up Your Flutter Environment (5-10 minutes)
- Install Flutter SDK:
- Download: Go to the official Flutter website (https://flutter.dev/docs/get-started/install) and follow the instructions for your operating system (Windows, macOS, Linux).
- Extract: Extract the downloaded ZIP file to a location on your computer (e.g.,
C:\flutter
on Windows or~/flutter
on macOS/Linux). Avoid spaces in the path. - Add to PATH: Add the
flutter/bin
directory to your system's PATH environment variable. This allows you to run Flutter commands from the command line. - Verify Installation: Open a new terminal or command prompt and run
flutter --version
. You should see the Flutter version information. - Install an IDE (Android Studio or VS Code):
- Android Studio: (Recommended, especially for Android development) Download and install from https://developer.android.com/studio.
- VS Code: Download and install from https://code.visualstudio.com/.
- Install Flutter and Dart Plugins:
- Android Studio:
- Go to
File > Settings > Plugins
. - Search for "Flutter" and "Dart" and install them.
- Restart Android Studio.
- VS Code:
- Go to the Extensions view (Ctrl+Shift+X or Cmd+Shift+X).
- Search for "Flutter" and "Dart" and install them.
- Reload VS Code.
- Set up an Emulator or Physical Device:
- Android Emulator: Android Studio provides a built-in emulator. Go to
Tools > Device Manager
to create and manage virtual devices. Choose a suitable Android version and device configuration. - iOS Simulator: Requires macOS and Xcode. Open Xcode and go to
Xcode > Open Developer Tool > Simulator
. - Physical Device:
- Android: Enable Developer Options on your phone (usually by tapping the Build Number multiple times in Settings). Enable USB Debugging. Connect your phone to your computer.
- iOS: Requires a paid Apple Developer account. Follow the instructions in the Flutter documentation for code signing and provisioning profiles.
- Verify Setup:
- Run
flutter doctor
in your terminal. This command checks your environment and identifies any missing dependencies or configuration issues. Address any problems reported byflutter doctor
.
II. Creating Your First Flutter App (5-10 minutes)
- Create a New Project:
- Open your terminal or command prompt.
- Navigate to the directory where you want to store your Flutter projects (e.g.,
cd Documents/FlutterProjects
). - Run
flutter create myfirstapp
. Replacemyfirstapp
with your desired project name. - Navigate to the Project Directory:
cd myfirstapp
- Run the App:
flutter run
- This will build and launch the app on your connected emulator or device. You should see the default Flutter demo app.
III. Understanding the Basic Structure (15-20 minutes)
main.dart
:- This is the entry point of your Flutter app. It contains the
main()
function, which is executed when the app starts. - Open
lib/main.dart
in your IDE. import 'package:flutter/material.dart';
void main() {
runApp(const MyApp());
}class MyApp extends StatelessWidget {
const MyApp({super.key});@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
colorScheme: ColorScheme.fromSeed(seedColor: Colors.deepPurple),
useMaterial3: true,
),
home: const MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}class MyHomePage extends StatefulWidget {
const MyHomePage({super.key, required this.title});final String title;
@override
State<MyHomePage> createState() => _MyHomePageState();
}class _MyHomePageState extends State<MyHomePage> {
int _counter = 0;void _incrementCounter() {
setState(() {
_counter++;
});
}@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
backgroundColor: Theme.of(context).colorScheme.inversePrimary,
title: Text(widget.title),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
const Text(
'You have pushed the button this many times:',
),
Text(
'$_counter',
style: Theme.of(context).textTheme.headlineMedium,
),
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: _incrementCounter,
tooltip: 'Increment',
child: const Icon(Icons.add),
),
);
}
}- Key Concepts:
MaterialApp
: The root widget that configures the app's theme, title, home screen, and other global settings. It uses Material Design by default.StatelessWidget
: A widget that describes part of the user interface by building a constellation of other widgets that describe the user interface more concretely. Stateless widgets are immutable and do not have internal state. Their appearance and behavior are determined solely by their configuration.StatefulWidget
: A widget that has mutable state.StatefulWidget
s are dynamic and can change their appearance and behavior based on user interaction or other events.State
: The mutable data associated with aStatefulWidget
. TheState
object is responsible for managing the widget's state and rebuilding the UI when the state changes.build()
method: Every widget has abuild()
method. This method returns the widget that describes the UI.Scaffold
: Provides the basic visual structure for a screen, including anAppBar
,Body
, andFloatingActionButton
.AppBar
: A toolbar at the top of the screen.Center
: A widget that centers its child.Column
: A widget that arranges its children in a vertical column.Text
: A widget that displays text.FloatingActionButton
: A round button that floats above the content.- Hot Reload:
- Make a small change to the text in the
Text
widget (e.g., change "Flutter Demo Home Page" to "My First App"). - Save the file (Ctrl+S or Cmd+S).
- You should see the app update almost instantly without restarting. This is Hot Reload.
IV. Building a Simple UI (30-45 minutes)
- Modify the
MyHomePage
Widget: - Replace the existing content of the
body
of theScaffold
with a more custom layout.
body: Center(
child: Padding(
padding: const EdgeInsets.all(16.0),
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
const Text(
'Welcome to My First App!',
style: TextStyle(fontSize: 24),
textAlign: TextAlign.center,
),
const SizedBox(height: 20), // Add some spacing
ElevatedButton(
onPressed: () {
// Add functionality here later
print('Button Pressed!');
},
child: const Text('Press Me'),
),
],
),
),
),
- Explanation:
Padding
: Adds space around the content.Column
: Arranges the widgets vertically.Text
: Displays the welcome message with a larger font size.SizedBox
: Creates a blank space with a specific height. Useful for adding spacing between widgets.ElevatedButton
: A button with a raised appearance. TheonPressed
callback is executed when the button is tapped. Thechild
is the widget displayed inside the button.- Add an Image:
- Get an Image: Find an image file (e.g.,
image.png
) and place it in theassets
directory of your project. If you don't have anassets
directory, create one at the root of your project. - Update
pubspec.yaml
: Openpubspec.yaml
and uncomment (remove the#
from the lines) theassets:
section. Then, add the path to your image. Indentation is critical inpubspec.yaml
.
dependencies:
flutter:
sdk: flutter # The following section is specific to Flutter packages.
flutter:
uses-material-design: true
assets:
- assets/image.png
- Use the
Image
Widget: Add anImage
widget to yourColumn
.
Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Image.asset('assets/image.png', width: 200, height: 200), // Add the image
const Text(
'Welcome to My First App!',
style: TextStyle(fontSize: 24),
textAlign: TextAlign.center,
),
const SizedBox(height: 20),
ElevatedButton(
onPressed: () {
print('Button Pressed!');
},
child: const Text('Press Me'),
),
],
),
- Explanation:
Image.asset('assets/image.png')
loads the image from theassets
directory.width
andheight
control the size of the image.- Important: After modifying
pubspec.yaml
, save the file and runflutter pub get
in your terminal to update the project's dependencies and assets. - Handle Button Presses:
- Update the
onPressed
callback of theElevatedButton
to update the UI. Let's display a message.
ElevatedButton(
onPressed: () {
setState(() {
_message = 'Button was pressed!';
});
},
child: const Text('Press Me'),
),
const SizedBox(height: 20),
Text(_message),
- Add a
message
variable to yourMyHomePageState
class:
class _MyHomePageState extends State<MyHomePage> {
int _counter = 0;
String _message = ''; // Add this line void _incrementCounter() {
setState(() {
_counter++;
});
}
@override
Widget build(BuildContext context) {
// ... rest of the code
}
}
- Explanation:
setState(() { ... })
tells Flutter to rebuild the UI with the updated_message
value. This is crucial for updating the UI based on user interaction.
V. Navigation (20-30 minutes)
- Create a Second Screen:
- Create a new Dart file named
second_screen.dart
in thelib
directory. - Add the following code to
second_screen.dart
:
import 'package:flutter/material.dart'; class SecondScreen extends StatelessWidget {
const SecondScreen({super.key, required this.message});
final String message;
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: const Text('Second Screen'),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Text(
message,
style: const TextStyle(fontSize: 20),
),
ElevatedButton(
onPressed: () {
Navigator.pop(context); // Go back to the previous screen
},
child: const Text('Go Back'),
),
],
),
),
);
}
}
- Explanation:
- This creates a simple
StatelessWidget
calledSecondScreen
with anAppBar
, aText
widget to display a message, and a button to navigate back. It accepts amessage
as a parameter. Navigator.pop(context)
removes the current screen from the navigation stack, returning to the previous screen.- Navigate to the Second Screen:
- In
main.dart
, importsecond_screen.dart
:
import 'package:my_first_app/second_screen.dart'; // Import the second screen
import 'package:flutter/material.dart'; void main() {
runApp(const MyApp());
}
// ... rest of the MyApp and MyHomePage code
- Modify the
ElevatedButton
'sonPressed
inmain.dart
to navigate to the second screen:
ElevatedButton(
onPressed: () {
Navigator.push(
context,
MaterialPageRoute(
builder: (context) => const SecondScreen(message: 'Hello from the first screen!'),
),
);
},
child: const Text('Go to Second Screen'),
),
- Explanation:
Navigator.push(context, route)
adds a new screen to the navigation stack.MaterialPageRoute
defines the transition animation between screens (Material Design style).- The
builder
function constructs the widget to display on the new screen (SecondScreen
). We're passing a message to theSecondScreen
constructor.
VI. State Management (Introduction) (15-20 minutes)
- Understanding State Management:
- As your apps grow in complexity, managing state becomes increasingly important. State refers to the data that changes within your app (e.g., user input, API responses, application settings).
- Flutter offers several state management solutions, ranging from simple techniques like
setState
to more advanced approaches like Provider, Riverpod, BLoC, and GetX. - Using
setState
(Simple State Management): - We've already used
setState
in theMyHomePage
example. It's suitable for simple UI updates within a single widget. - Introduce a Simple Provider (Example):
- Add the
provider
package to yourpubspec.yaml
:
dependencies:
flutter:
sdk: flutter
provider: ^6.0.0 # Or the latest version
- Run
flutter pub get
to install the package. - Create a simple
CounterProvider
class:
import 'package:flutter/material.dart'; class CounterProvider with ChangeNotifier {
int _counter = 0;
int get counter => _counter;
void incrementCounter() {
_counter++;
notifyListeners(); // Important: Notify listeners of the change
}
}
- Explanation:
ChangeNotifier
is a class that provides a way to notify listeners when its data changes._counter
is the internal counter value.counter
is a getter that allows access to the counter value.incrementCounter
increments the counter and callsnotifyListeners()
to update the UI.- Wrap your
MyApp
with aChangeNotifierProvider
:
import 'package:flutter/material.dart';
import 'package:provider/provider.dart'; // Import the provider package
import 'package:my_first_app/counter_provider.dart'; // Import the CounterProvider void main() {
runApp(
ChangeNotifierProvider(
create: (context) => CounterProvider(),
child: const MyApp(),
),
);
}
- Explanation:
ChangeNotifierProvider
makes theCounterProvider
available to all widgets in its subtree.create: (context) => CounterProvider()
creates an instance of theCounterProvider
.child: const MyApp()
is the widget that receives the provider.- Use the
CounterProvider
in yourMyHomePage
:
import 'package:flutter/material.dart';
import 'package:provider/provider.dart'; // Import the provider package
import 'package:my_first_app/counter_provider.dart'; class MyHomePage extends StatefulWidget {
const MyHomePage({super.key, required this.title});
final String title;
@override
State<MyHomePage> createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
String _message = ''; // Add this line
@override
Widget build(BuildContext context) {
final counterProvider = Provider.of<CounterProvider>(context); // Get the provider
return Scaffold(
appBar: AppBar(
backgroundColor: Theme.of(context).colorScheme.inversePrimary,
title: Text(widget.title),
),
body: Center(
child: Padding(
padding: const EdgeInsets.all(16.0),
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
const Text(
'Welcome to My First App!',
style: TextStyle(fontSize: 24),
textAlign: TextAlign.center,
),
const SizedBox(height: 20), // Add some spacing
ElevatedButton(
onPressed: () {
Navigator.push(
context,
MaterialPageRoute(
builder: (context) => const SecondScreen(message: 'Hello from the first screen!'),
),
);
},
child: const Text('Go to Second Screen'),
),
ElevatedButton(
onPressed: () {
setState(() {
_message = 'Button was pressed!';
});
},
child: const Text('Press Me'),
),
const SizedBox(height: 20),
Text(_message),
Text(
'Counter: ${counterProvider.counter}', // Display the counter
style: Theme.of(context).textTheme.headlineMedium,
),
],
),
),
),
floatingActionButton: FloatingActionButton(
onPressed: () {
counterProvider.incrementCounter(); // Increment the counter
},
tooltip: 'Increment',
child: const Icon(Icons.add),
),
);
}
}
- Explanation:
Provider.of
retrieves the(context) CounterProvider
instance from the widget tree.counterProvider.counter
accesses the current counter value.counterProvider.incrementCounter()
calls the method to increment the counter.- The
Text
widget now displays the value from theCounterProvider
.
VII. Introduction to Flutter 3.24 Features (10-15 minutes)
Flutter 3.24 is a very new release (as of the generation of this answer). Check the official Flutter release notes for the most accurate and up-to-date information. Key areas to explore when the official notes are released:
- Dart SDK Integration: Flutter releases are often tied to specific Dart SDK versions. Be aware of any changes or improvements in the Dart language itself (e.g., new language features, performance optimizations).
- Performance Improvements: Look for any reported performance enhancements, especially in areas like rendering, animations, or startup time.
- Widget Updates: Check for new or updated widgets in the Flutter framework. These might offer new ways to build UIs or improve existing widgets.
- Tooling Improvements: Flutter tooling (the CLI, DevTools) often receives updates. Look for improvements in areas like debugging, profiling, or code analysis.
- Platform Support: Any changes to platform support (e.g., improvements for iOS, Android, Web, or Desktop).
- Breaking Changes: Always be aware of any breaking changes. These are changes that might require you to update your existing code. The Flutter team tries to minimize breaking changes, but they can sometimes be necessary.
VIII. Going Further
- Explore Widgets: Dive deeper into the Flutter widget catalog (https://api.flutter.dev/flutter/widgets/widgets-library.html). Learn about different layout widgets (e.g.,
Row
,Stack
,ListView
,GridView
), input widgets (e.g.,TextField
,Checkbox
,Radio
), and other useful widgets. - Networking: Learn how to make HTTP requests to fetch data from APIs. Use packages like
http
ordio
. - Data Persistence: Explore ways to store data locally, such as using
shared_preferences
,sqflite
, or other local database solutions. - Animations: Learn how to create smooth and engaging animations using Flutter's animation framework.
- Testing: Write unit tests, widget tests, and integration tests to ensure the quality of your code.
- Deployment: Learn how to build and deploy your Flutter apps to different platforms (Android, iOS, Web, Desktop).
- Advanced State Management: Master more advanced state management techniques like Provider, Riverpod, BLoC, or GetX.
- Contribute to Open Source: Consider contributing to open-source Flutter packages or projects.
Key Takeaways:
- Flutter is a widget-based framework. Everything in Flutter is a widget.
StatelessWidget
s are immutable, whileStatefulWidget
s have mutable state.setState()
is used to update the UI when the state changes.pubspec.yaml
is the project's configuration file, where you declare dependencies and assets.- Hot Reload allows you to see changes to your code almost instantly.
- Flutter provides a rich set of widgets for building UIs.
- State management is crucial for building complex apps.
This comprehensive tutorial provides a solid foundation for learning Flutter 3.24. Remember to practice and experiment with the code to deepen your understanding. Good luck! Always refer to the official Flutter documentation for the most up-to-date information.
As of my knowledge cutoff in October 2023, Flutter 3.24 does not exist. The latest stable version of Flutter at that time was Flutter 3.10. However, I can provide you with a general tutorial on getting started with Flutter, which should be applicable to any recent version of Flutter.
Getting Started with Flutter
Step 1: Install Flutter
- Download Flutter SDK:
- Go to the Flutter SDK download page.
- Download the appropriate version for your operating system (Windows, macOS, Linux).
- Extract the SDK:
- Extract the downloaded file to a desired location on your computer.
- Update your PATH:
- Add the
flutter/bin
directory to your system's PATH environment variable. - Verify Installation:
- Open a terminal or command prompt and run:
flutter doctor
- This command checks your environment and displays a report of the status of your Flutter installation.
Step 2: Set Up an Editor
- Install an IDE:
- You can use Visual Studio Code or Android Studio. Both are popular choices for Flutter development.
- Install Flutter and Dart Plugins:
- For Visual Studio Code, install the Flutter and Dart plugins from the Extensions marketplace.
- For Android Studio, install the Flutter and Dart plugins from the Plugins marketplace.
Step 3: Create a New Flutter Project
- Open a Terminal:
- Navigate to the directory where you want to create your project.
- Create a New Project:
- Run the following command:
flutter create my_flutter_app
- This will create a new Flutter project in a directory named
myflutterapp
. - Open the Project in Your IDE:
- Open the newly created project in your preferred IDE.
Step 4: Run Your Flutter App
- Connect a Device:
- Connect an Android or iOS device to your computer, or use an emulator.
- Run the App:
- In your IDE, click the "Run" button or use the terminal command:
flutter run
- This will build and run your Flutter app on the connected device or emulator.
Step 5: Modify Your App
- Open
lib/main.dart
: - This is the main entry point of your Flutter app.
- Modify the Code:
- Replace the default code with a simple example:
import 'package:flutter/material.dart'; void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: MyHomePage(),
);
}
}
class MyHomePage extends StatelessWidget {
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('Flutter Demo Home Page'),
),
body: Center(
child: Text('Hello, Flutter!'),
),
);
}
}
- Save and Run:
- Save the file and run the app again to see your changes.
Step 6: Explore Flutter Widgets
- Learn About Widgets:
- Flutter is built around the concept of widgets. Explore the Flutter Widget Catalog to learn about different types of widgets.
- Build More Complex UIs:
- Start experimenting with different widgets and layouts to build more complex user interfaces.
Step 7: Debug and Test
- Use Hot Reload:
- Flutter's hot reload feature allows you to see the results of your changes instantly without restarting the app.
- Write Tests:
- Flutter supports unit tests, widget tests, and integration tests. Learn more about testing in Flutter from the official documentation.
Conclusion
This tutorial provides a basic overview of getting started with Flutter. As you become more comfortable with the framework, you can explore more advanced topics such as state management, navigation, and integrating with backend services. The Flutter documentation and community resources are excellent places to continue your learning journey.
💡 Try this comparison yourself:Compare AI models side-by-side on SNEOS
Analysis
This comparison demonstrates the different approaches each AI model takes when responding to the same prompt. Here are the key differences observed:
Response Characteristics
ChatGPT: Provides a direct response with 41 sentences.
Gemini: Provides a direct response with 322 sentences.
Mistral: Provides a direct response with 55 sentences.
Key Takeaways
- Each model brings unique strengths to this type of query
- Response styles vary significantly between models
- Consider your specific use case when choosing between these models
Try This Comparison Yourself
Want to test these models with your own prompts? Visit SNEOS.com to compare AI responses side-by-side in real-time.
This comparison was generated using the SNEOS AI Comparison ToolPublished: October 01, 2025 | Models: ChatGPT, Gemini, Mistral